Amid the hustle and bustle of the world-famous centennial Radiant Festival, the guards of the so-called Edgewatch precinct must take down Absalom's sickest serial killers, brashest bank robbers, and cruelest criminal masterminds in order to ensure the festival's success and the safety of Absalom’s citizens. After a string of seemingly unrelated crimes is revealed as part of a much larger criminal plot, the members of one select squad find themselves at the center of things and must put their badges on the line to prevent the city from falling into chaos. By the end of this six-part monthly Adventure Path, there's just one group that can lay down the law and save Absalom: the Agents of Edgewatch!

  • Pathfinder Iconics Lem the bard and Sajan the monk battle a monster in a town market

    Devil at the Dreaming Palace

    By James L. Sutter

    Get ready to shine your badge and report for duty—the Agents of Edgewatch Adventure Path begins! In this thrilling new Pathfinder campaign, players assume the role of fresh recruits of the Edgewatch, the newest division of Absalom's city watch. Tasked with fighting crime during this year's Radiant Festival—a grand centennial gathering of exhibitors and wonders from around the world that this year celebrates the grand reopening of Absalom's treacherous Precipice Quarter, long a ruined haven of monsters and criminals. Soon after taking on the new beat, the detectives learn that the fair has attracted not only cutpurses and vandals, but also poisoners, ransomers, and even a sadistic serial murderer, and it's up to the Agents of Edgewatch to crack the case and bring these villains to justice!

  • Pathfinder iconics Seelah and Ezren running towards an archer in a red hooded robe with gold symbols down their back

     Sixty Feet Under

    By Michael Sayre

    The Edgewatch agents follow up on a lead in Absalom's financial hub, where they unravel a series of clues to determine the target of an impending bank robbery and put a stop to the crime before it occurs. The robbery turns out to be just one piece to a much larger puzzle though—after the heroes investigate the bank robbers' slummy thief den, the trail ultimately leads them into the city's expansive network of underground catacombs, where the agents infiltrate and disband one of Absalom's most vicious murder cults.

  • Pathfinder iconic Lem and an agent in a grey suit with gold trim are huddled behind a wall in a casino, the agent is aiming with a bow and there are playing cards flying everywhere

    All or Nothing

    By Jason Keeley

    When the Edgewatch agents receive a much-deserved promotion and transfer to Absalom's interjurisdictional Starwatch company, they find that with increased responsibilities come increased risks. Following the trail of clues left behind by the murderous Norgorber cultist called the Skinner, the agents find themselves caught between two sides of a gang war in the Docks, and they must choose which gang to tip the scales in favor of in order to get the evidence they need. Their investigation takes them to the Lucky Nimbus casino to perform a daring heist, then the gladiatorial arena known as the Irorium to stop a devastating plot that threatens thousands of lives!

  • Pathfinder iconics Sajan and Seelah battle two humanoids in white and gold armor in the hall of a hunting lodge

    Assault on Hunting Lodge Seven

    By Ron Lundeen

    The Agents of Edgewatch Adventure Path continues! Armed with the identity of a powerful Norgorber cultist belonging to the so-called Twilight Four, the agents infiltrate a soiree of alchemists and poisoners in order to apprehend the sinister Infector in his underground hideout. But before they can get their high-ranking criminal back to headquarters, foul weather and bureaucratic obstructions force them to hole up in the abandoned Hunting Lodge Seven, where they must barricade themselves against mysterious assailants and assassins intent on getting at their prisoner. Can the heroes stave off the assault long enough to see the Infector put behind bars? And what occult mysteries will they uncover when they pursue their next lead, a foray into the haunted old amusement park called Harrowland?

  • Pathfinder iconics Lem and Ezren hanging from a ship being attacked by two large sharks and a kraken

    Belly of the Black Whale

    By Cole Kronewitter

    Having been betrayed by their confidants and stripped of their badges, the Edgewatch agents must perform a daring prison break to spring the wrongly incarcerated primarch. Old enemies become new friends as the heroes work for an infamous underworld crime lord in order to prove their fealty and receive blueprints to the enchanted prison galley known as the Black Whale. Once they've rescued their key ally, the heroes must find a way to clear their sullied names and, in the process, exact justice upon the treacherous business mogul who betrayed them in the first place.

  • Pathfinder iconics Ezren and Sajan battle a large dragon amongst a clockwork structure

    Ruins of the Radiant Siege

    By Amber Stewart

    The Agents of Edgewatch Adventure Path reaches its exciting climax! Only one member of the fiendish Twilight Four remains, but having completed her pact with the murderous god Norgorber, the already powerful politician has risen to new heights as she is imbued with both a spark of divinity and the authority of Absalom's crown. Now, the heroic Edgewatch agents must stop a massive, labyrinthine excavator before it stampedes the entire Radiant Festival fairgrounds, then secure a sacred relic long hidden in one of Absalom's most famous siege castles. With this powerful artifact in hand, all that's left is to ascend the reanimated nightmarescape of Beldrin's Tower and face off against the daemonic Gray Queen once and for all!

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